3/5/2023 0 Comments Autodesk maya lt priceThey are now eager to get a slice of the indie dev market. The publisher of Maya LT is Autodesk, who is notorious in telling lies to users to kill competitions. (Will someone please prove me wrong in this).Ħ. Case3 :Maya LT's shader fx is not transferable to Unity, it's a eye candy with no actual use. Also Blender has GoZ to work between Blender and Zbrush, which Maya LT doesn't have.ĥ. Blender has a very competent sculpting and texture painting workflow. Case2 :MayaLT has no sculpting or texture painting feature, so expect to buy Zbrush/Mudbox. Case1 : MayaLT has a crippled rigging toolset, you can't rig your way. Blender is better streamlined for Unity.ģ. Maya LT isn't streamlined for Unity or GameDev, it's a cut down product. Certainly a difference in talent and innovation.Ģ. Just look at these two products closely, Blender is going GoSC to get advanced features and ADSK is stripping one of their product to capture attention. With MayaLT you are buying/renting a compromised software, Autodesk decides what to give you and what not, and it can change any moment, while with Blender you are not in the hands of anybody. Actually Blender is more comparable to Maya than MayaLT. Maya LT is certainly a inferior product than Blender. Maya won't be easier than Maya LT in case you're wondering because it's not streamlined just for game developers, something even Blender isn't streamlined for. If it's a wash at least I know: oh well, I can stick with Blender and not worry anymore if Maya LT is easier anymore. Lastly, the part I really want is easier texturing and rigging than what I can do in Blender so far, I can do them just 'OK' but I hope that Maya LT 2015 will help me be much faster. I like Blender but I there are nice models that I've bought that I'd like to modify into something original and make suitable for Unity at the same time and for that Maya LT seems better than Blender, especially since it was designed to transform a model from a high polygon count to a game friendly polygon count (max is 25K for export I know it's easy in Blender to decimate existing models or keep polygon counts under 10K if making an original model). Of course I'm going to download the trail of Maya LT first and for through the tutorials and some more tutorial from Lydia. From what I've read you can stop and start Maya monthly with no penalty. Click to expand.Actually, I'm thinking of subscribing to it monthly.
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